Wednesday, May 30, 2012

80 Alternative Class Titles

One of my favourite D&D moments in memory was when one of my players fought and subdued a giant caterpillar. When he asked me, I told him I couldn't see any reason why he shouldn't be able to train the monstrous insect and ride on it. In response he gleefully crossed out the word 'Fighter' on his character sheet and replaced it with 'Caterpillar Knight'.

& in FLAILSNAILS games where character mortality is high, people often don't seem to bother much with putting any unique spin on their character. It's just "I'm a Fighter." And I know that your character is supposed to emerge from play over time, but you could *also* give a little bit of a twist to your guy at 1st level, which seems only fair to him since he's probably going to die soon anyway.

So how's this for a houserule: after you pick what your character class 'really' is, you then have to pick what you will call it. You're allowed to pick any name you like except for the following four: Fighter, Specialist, Magic-User, Cleric.
If you're unsure about what you want your class to be, or you just can't be bothered because you're probably going to die anyway - then roll or choose from the following table:


(d20)
Fighter
Specialist
Magic-User
Cleric
1
Man-at-Arms
Cutpurse
Wizard
Clergyman
2
Barbarian
Assassin
Warlock
Witchfinder
3
Brigand
Con Artist
Pyromancer
Sun Worshipper
4
Huntsman
Tomb Robber
Necromancer
Satanist
5
Crusader
Gambler
Alchemist
Druid
6
Mercenary
Bastard
Prestidigitator
Hermit
7
Monster Hunter
Harlot
Summoner
Monk
8
Swashbuckler
Bard
Illusionist
Preacher
9
Blade Dancer
Dandy
Psion
Shaman
10
Zealot
Urchin
War Mage
Nun
11
Treasure Hunter
Smuggler
Enchantress
War-Priest
12
Duellist
Poisoner
Sorceror
Vampire Hunter
13
Samurai
Cattle Rustler
Scholar
Healer
14
Hoplite
Tinker
Lunatic
Medicine Man
15
Blacksmith
Pirate
Apprentice
Taoist
16
Squire
Burglar
Voodoo-User
Prophet
17
Skald
Forager
Witch
Theologian
18
Refugee
Mummer
Cartomancer
Death-Priest
19
Berserker
Acrobat
Dreamwalker
Gnostic
20
Wild Man
Charlatan Priest
Mystic Chef
Rabbi

Most of these 'classes' should be self-explanatory. For the few that aren't:
A Refugee is a character like the Flame Princess. You were probably just some ordinary peasant until your family/village was destroyed by monsters/soldiers, and since then you've gotten pretty good at fighting because the people who weren't good at fighting are all dead.
A Berserker is not a Barbarian. Duh! A Barbarian is like Conan or Red Sonja, a Berserker is a Viking who froths at the mouth.
A Bastard is just you're a shit. You don't have any particular profession other than treating people terribly.
A Charlatan Priest is a Rogue pretending to be a Cleric.
A Cartomancer is like, you have a deck of tarot cards and you say something like "In your future, all I predict is... *pulls out card* Death." (then you cast Finger of Death.)
A Monk is just a bald guy from a monastery, let's not get into the kung fu angle at this point.

Note: Some of these concepts might require minor mechanical support from your DM. For example, a Pyromancer's Magic Missile will probably be a little fireball, so it should be able to set things on fire. Check with your DM first! (FLAILSNAILS players, remember: you only have to get one DM to agree to it and then all the DMs have to go along with you.)

Note 2: All this is for Lamentations of the Flame Princess but I'm sure you can figure out how to use it for whatever game you're playing.

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